![]() ![]() Each loop, it spawns 4 ghouls (plus the vampire!) which is a devastating fight on it's own. Village + Vampire Mansion = Ransacked Village I don't mean tricks like having vampires kill themselves on swamp anti-healing, or blood groves - I mean when tiles evolve into other things! Here are the tricks I've found so far: Loop Hero has some neat interactions when you place multiple cards together. Both became a Blooming Meadow.This is not a definitive list of combos! If you know any combos not listed here, please add to the comments. To the right, there is one next to a Storm Temple. Down there I put a Meadow next to a Blood Grove. The card recovers 3 HP each day and is essential for our heroine to stay on her feet while looping endlessly. Ok, I can't confirm if next to ALL cards, because I'm not that far away into the game, but I tested with many. They are fooling you! A Meadow next to any card except itself becomes a Blooming Meadow. ![]() ![]() You may have read somewhere else that you need to put a Meadow next to a Mountain, Rock, or Treasury. The easiest to create and one of the most powerful tiles in the game. Everyone suffers, but your enemies suffer harder. This tile decreases our hero's attack speed by 1% but in exchange, it decreases all other creatures' attack speed by 2%. By placing a river card next to a sand tile, you will get an Oasis. Oasis is one of the best tiles because its benefits severely outweigh its prejudices. Also, placing a Blood Grove next to a Burned Forest will instantly create a Hungry Grove. While the risks are greater, so are the rewards. It functions the same way as the Blood Grove but does more damage to both parties in battle and now instantly devours enemies under 20% HP. What happens if you obliviate a Grove from existence? Exactly, you get a Hungry Grove. Hungry Groveīlood Groves can only be placed next to a Grove. And in case you didn't know, magic damage bypasses enemy defense, and while it can destroy tankier enemies easier, it's a very situational buff. The Burned Forest gives you 0.5 extra magic damage per arson. It may take a while to unlock Forest and Thicket cards, but when you do, you can place a Storm Temple next to them to create Burned Forest. Considering you can only make one Mountain Peak per run, you may want to hold on to your mountains or face those nasty monsters. Important to note: if you place 10 rocks or mountains, a Goblin Camp will appear which spawns hard-fast-hitting Goblins every day. On the downside, it will spawn a harpy every 2 days. It grants you +120 HP and +5 additional HP for every adjacent mountain/rock tile. By placing 9 rocks or mountains in a three-by-three square formation, you will get a Mountain Peak. Mountain PeakĪ must-have combo for any Warrior run. But so far, gargoyles weren't a big threat for my hero. But as every action has a consequence, gargoyles will start to spawn every 3 days. If you fill up all the 8 tiles around the Treasury, it becomes an Empty Treasury and gives you a lot of bonus resources. The best card at these times is the Treasury, which provides you with a random resource after placing anything on an adjacent tile. In many loops, you will be unlucky enough to get bad equipment or cards, indicating that a gathering run is your best option. So rack up your exp to pick up a multitude of traits. You can create how many Towns you want, and fortunately, they don't have any downside. Placing five of them in a cross-shape will create a Town and increase the experience gained from killing enemies by 2. When you upgrade the Gymnasium you unlock the Suburbs card. But after 3 loops, it will turn in the Count's Land, which has better healing than a village and gives you quests with better rewards. At first, you will lose the Village's healing effect and 4 ghouls will spawn at each loop. Count’s LandĪfter unlocking the Village Card, you can place it next to a Vampire mansion, or vice-versa, so it becomes a Ransacked Village. Also, two more chests spawn due to the Battlefields is a great bonus for Warrior and Necromancer. They are one of the weakest enemies, so they contribute to your loot hoarding in every loop. If you place two Battlefields cards close together so their blue area of effect overlaps, Blood Clot enemies will start to spawn every 4 days. ![]()
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